They make lower resets affect nothing, automatically gain specific resources/buyables, or not lose specific upgrades upon resetting. Reset Milestones: Almost every layer has a certain number of milestones unlocked by getting enough of its respective resource.Notice This: Nodes are given a subtle grey outline when a reset is possible or a sinister red outline when an upgrade for them is available.As you go down the tree, you find things that let you make those things not reset previous tiers. Progression consists entirely of resetting all previous tiers to gain an upgrade that makes you progress faster. New Game Plus: Exaggerated starting over is your first action, converting your starting ten Points into one Prestige Point.Export Save: You can export the 3KB+ save into the clipboard and import it into a window that pops up.End-Game Results Screen: The end screen shows how long it took to beat the game.Early-Installment Weirdness: The game originally lacked shading/outlines and had a much more elliptical reset button for layer resources.Without softcaps, Classic breaks down due to inflation roughly when you reach Super Prestige or Hyperspace, while Rewritten does so at Quirks. Diminishing Returns for Balance: There's a decent number of softcaps in the original, while Rewritten has so many that it needs a whole tab to track where one starts and how much it weakens resource gain/effect.Completing them gives a stat increase for the main game. Challenge Run: The hindrances, which involve an attempt to reach a certain point total with a restriction (like no third tier resources) or slowed down progress (like Prestige Point gain has a power of 0.01).Cap: Time Capsules have a limit for how much Time Energy they can produce based on how many of the former you have.Later, there's "The Truly Final Stockade" that contains all the hindrances, including those two. All the Worlds Are a Stage: The final unlockable hindrance for the 5th tree, "The Final Stockade", contains all the previous hindrances at once with the exceptions of "Slowed To A Halt" and "Anti-Enhancers".The original (and usually Rewritten as well) provides examples of: The original game (retroactively titled Prestige Tree: Classic) can be played here, while Prestige Tree: Rewritten can be played here. An official remade version called Prestige Tree Rewritten has been made in that engine featuring different upgrades, new nodes and altered mechanics for certain tree nodes. The game proved to be influential enough to start The Modding Tree engine for games based on the initial idea, attracting a decent modding community who made plenty of them. As you play, more nodes show up and become accessible, which feature more things that let you progress further, like boosters and generators, though these reset your prestige points and upgrades until you gain the ability to not make them reset earlier stuff. Initially, you click on a node with "P" on it, claim prestige points, and buy prestige upgrades once you have enough of them. Prestige Tree is an Idle Game by Jacorb90 released in 2020.
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